Guides · Felbloom Invasion

Felbloom Invasion: how to maximise your energy and the Union's rank

Two 30-minute rounds, one currency: Felbloom Energy. Get your castle into the Leyline Core, keep every march gathering, and bring Auric and Amethyst rewards home early so they keep producing for the rest of the round.

Updated Oct 9, 2026

The event in one minute

  • Several kingdoms fight over the same Leyline. The participating kingdoms, and the time and place of the first invasion, are shown during the preview.
  • There are two Contest Phases of 30 minutes each, with a Preparation Stage between them that announces the next invasion's time, place and kingdoms.
  • Each round's ranking counts only the energy earned in that round.
  • Final rewards use your best round: your highest personal rank, and the Union's highest Union rank. Every Union member receives the Union reward.
  • Felbloom Energy also opens the personal milestone chests (15K up to 600K).
  • The event doesn't run while Clash of Kingdoms is active.
The event screen: countdown, participating kingdoms and the first milestone chests.
Event rules: preview and the two 30-minute Contest Phases.
Preparation Stage between rounds, Display Phase at the end.

Where the energy comes from

Everything below is stated in the event rules. Rates are per second while the activity is running; the bonus lands when a gather completes.

SourceWhile activeOn completionSent homeAt your castle
Castle in the Leyline Core40/sec———
Azure Felbloom40/sec+300——
Amethyst Felbloom80/sec+1,500Felbloom Crystal30/sec
Auric Felbloom160/sec+6,000Felbloom Core120/sec

That last point is the shape of the whole event: PvP can't take your score, only your future production. A Core produces 120 energy a second, so one brought home with 20 minutes left can still add up to 144,000 before the round ends. The same Core with 5 minutes left is worth 36,000. Early premium gathers compound.

Leyline Core (40/sec, free relocation) and Azure Felbloom (40/sec, +300).
Amethyst Felbloom: 80/sec, +1,500 and a Crystal (30/sec at your castle).
Auric Felbloom: 160/sec, +6,000 and a Core (120/sec at your castle).

The 30-minute playbook

Before the round

  • Recall your marches so all of them are home when the round opens.
  • Heal troops and set up your march presets.
  • Check the Union plan, so members don't race each other to the same Auric.
  • Shields can't be used inside the event area, so plan to defend your castle rather than bubble it.

Opening (0–5 min)

  1. Relocate into the Leyline Core straight away: 40/sec from the first second, and the move is free.
  2. Send every march at once.
  3. Take the closest high tier you can reach quickly. An Auric that finishes early has the most time left to run its Core.

Middle (5–20 min)

  • Re-send each march the moment it finishes.
  • Prefer premium flowers when the walk is reasonable.
  • Protect a castle that's holding Cores and Crystals; skip fights that cost gathering time.
  • Gathering teams can be attacked: whoever beats your team takes over the flower and keeps the progress already made. Don't park weak teams on contested flowers.

Endgame (20–30 min)

  • Energy now beats energy later: a distant Auric can lose to a nearby Azure once travel eats the clock.
  • A Core or Crystal brought home late produces for only a few minutes, so its value drops fast.
  • Don't count on a completion bonus from a gather that can't finish before the round ends (not yet confirmed either way).
  • Don't leave the event area while your castle holds Cores or Crystals: leaving loses them. You can come back into the same round.

Four marches, by the numbers

Castle in the core plus four marches on Auric is 40 + 4 × 160 = 680 energy a second while all of it is running, before completion bonuses and Cores. Swap one Auric for an Azure and it drops to 560. That gap is why the closest premium flower is usually worth taking, and why an idle march costs more than a slightly worse flower. Try your own numbers:

Right now

Marches gathering

Optional. Used for the milestone chests.

Energy per second
68040,800 per minute
By the end of the round 1,224,000
if these rates hold for 30 min

Where it comes from

  • Leyline Core40/sec
  • Auric gathering640/sec
Worth bringing home nowA Core returned now: up to 216,000 more energy this roundA Crystal returned now: up to 54,000

Milestone chests

  • 15,000in 23s
  • 30,000in 45s
  • 60,000in 1m 29s
  • 100,000in 2m 28s
  • 150,000in 3m 41s
  • 225,000in 5m 31s
  • 325,000in 7m 58s
  • 450,000in 11m 2s
  • 600,000in 14m 43s

The 225K chest comes from the X-Clash Wiki; the others were seen in game.

A rate projection, not a simulator: completion bonuses, travel, gather times, spawns and attacks aren't modelled because the game doesn't state them. Use it to compare choices, not to promise a score.

Playing it as a Union

Union rank is the sum of everyone's energy, so the goal is total production, not kills. Stronger members can hold contested ground and discourage breaches while everyone else keeps gathering. Lower-power members still add a lot: the Leyline Core and safe gathers count the same for everyone.

Ready to paste into Union chat
FELBLOOM PLAN: Relocate into the Leyline Core as soon as the round opens (it's free) and keep every march gathering. Priority: nearby Gold (Auric) > Purple (Amethyst) > Blue (Azure), but never leave a march idle looking for a better flower. Gold and Purple send Cores/Crystals home that keep making energy, so early premium gathers pay off most. Avoid pointless PvP and protect castles holding Cores.

Rewards

Personal milestone chests open as your Felbloom Energy grows, separately from the personal and Union ranking rewards that are settled in the Display Phase.

EnergyShown on chest
15,0002,450
30,0003,450
60,0007,850
100,0003,150
150,0004,150
225,000Unknown
325,0005,200
450,0005,400
600,00016,400

The 225K chest comes from the X-Clash Wiki; the others were seen in game.

Ranking rules: best round counts; every Union member gets the Union reward.
First milestone chests (15K, 30K, 60K).
Last milestone chests (325K, 450K, 600K).
Personal ranking rewards, ranks 1 to 100.
Union ranking rewards, ranks 1 to 100.

The map

The preview map shows the Royal City with four guards around it. Nothing in the event rules ties them to Felbloom Energy, so don't spend troops on them for this event unless a live round shows otherwise.

Map preview: the Royal City and its four guards.

Confirmed, and still to check

Source: X-Clash Wiki, Fellbloom Invasion, checked 2026-10-09 (the wiki spells it “Fellbloom”). The wiki doesn't cite sources, so treat these as likely, not certain.

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